▲ Playful Objects | Grad Thesis Exhibition
Playful Objects, 2019
SCI-Arc Graduate Thesis
SCI-Arc Gehry Prize
Advisors: Hernan Diaz Alonso
Skills: Modeling in Cinema4D, ZBrush, Rhino; Rendering in Octane; 3d Print and Handpainted Model
Individual Work
This thesis explores what architecture and playfulness can do together. People tend to like things that allow them to play with and arouse their playful memories. Artists imbue playful culture, color and personality into installations that change the way we experience the space and its context. By transforming familiar playful ready-mades into something imprecise and formless, and recomposing them in a very precise way, we can create architecture with new aesthetics, having people to perceive it and want to behave playfully around it spontaneously.
In architecture, there has been a long discussion about manipulating familiar objects and defamiliarizing them at the same time to go from the literal to the abstract. However, when it comes to the composition, especially between different objects, it is not easy to escape from collaging. Getting inspirations from playful objects like toys or cartoon figures, this thesis will take a step further to focus on the transitions. The strategies of transitions include: fusing and smoothing the intersection and sharp edges; permeating the patterns from one object to another and from two-dimensional figures to three-dimensional shapes; constructing simple, round-shape, toy-like joint connections.
This thesis explores what architecture and playfulness can do together. People tend to like things that allow them to play with and arouse their playful memories. Artists imbue playful culture, color and personality into installations that change the way we experience the space and its context. By transforming familiar playful ready-mades into something imprecise and formless, and recomposing them in a very precise way, we can create architecture with new aesthetics, having people to perceive it and want to behave playfully around it spontaneously.
In architecture, there has been a long discussion about manipulating familiar objects and defamiliarizing them at the same time to go from the literal to the abstract. However, when it comes to the composition, especially between different objects, it is not easy to escape from collaging. Getting inspirations from playful objects like toys or cartoon figures, this thesis will take a step further to focus on the transitions. The strategies of transitions include: fusing and smoothing the intersection and sharp edges; permeating the patterns from one object to another and from two-dimensional figures to three-dimensional shapes; constructing simple, round-shape, toy-like joint connections.